Before I scale an indie game strategy, I want to see a stable core loop, consistent playtest notes, and a launch plan that exists before the final month. If those are missing, more content or more code usually just hides the uncertainty.
Three evaluation axes to compare:
- scope discipline
- quality of the playtest learning loop
- readiness of the launch pipeline
Review materials:
- Itch.io creator getting started guide: itch.io/docs/creators/getting-started
A useful counterweight for smaller launches, demos, and community-first releases.
- Steamworks documentation: partner.steamgames.com/doc/home
One of the few places where platform realities and release logistics are spelled out clearly.
- Godot engine source: github.com/godotengine/godot
The open source engine itself, useful even if you only read around the edges.
Save the strongest examples, scorecards, and decision memos in this folio so future teammates can see what good evaluation looked like at the time.
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